DES 99/198
An introductory 3D modeling course
My team and I wanted to provide a course open to all students that would expose them to a variety of skills related to 3D computer graphics. We chose to teach the software, Blender 3D, because it is a well-supported free software with regular updates and a large community. This would allow our students to easily continue 3D modeling after graduation for their hobbies or careers.
As a standard quarter-long class at UC Davis, the course was divided into 10 weeks with 8 weeks covering 3D modeling, sculpting, character modeling, rigging and animation, procedural shading, image texturing, lighting, and rendering. The last 2 weeks were for students to dedicate to their final projects.
Year
2024
Role
Student Instructor, Class Assistant, Recorder
Tools
Blender 3D, Vectorworks, Canvas, Google Suite, Davinci Resolve, Discord
Skills
Teaching, 3D Modeling, Image Texturing, Camera Animation, Video Editing
Team
Elyssa Lieu
Allen Ma
Josemaria Araza
Darren Li
Akshanth Srivatsa
Kathy Nguyen
Student Reflections
“Before I started the class, I did not know anything about how to do 3D modeling. I have opened blender once in my life and did nothing, not even make a donut. I had taken DES51 two years ago, but barely remember anything about how to operate Rhino (also given that I started to hate CAD software). The farthest my knowledge extended to was knowing some language and the idea of certain operations (ie. extrude, boolean, rigging, etc.) After the class, I feel like I am comfortable of modeling majority if not anything I want. This class was able to lay the groundwork for my own research and personal development which honestly is the best thing a class could provide. Of course, I rated myself as an 8 because I still feel like I have an incredible amount of things I have yet to learn (ie. node coding such as materials or geometry nodes, UV unwrapping and texturing, physics simulation, etc.).”
-Derek Pan
“I came into this class without knowing pretty much anything about Blender and now I am much more confident with the software and my ability to create. I feel like I still have a lot to learn and a long way to go, but I never expected to be where I am today at the beginning of the quarter. My knowledge from homework assignments and lectures really helped my overall understanding and when I'm watching YouTube tutorials now, I find them a lot easier to follow since I have experience.”
-Shelby Campbell
24/7 Online Support & Multiple Office Hours
Lecture & Tutorial Recordings
Project Proposals
Project Idea: Sean Bannen
Mood Board: Yupin Vue
Color Palette: Suhani Khanna
Stylesheets: Arisa Cowe
Necessary Tools and Skills: Jingdan Hu
Timeline: Shelby Campbell
Week 1: Introduction to Blender 3D
Understanding Blender UI & transformation tools.
Top: Hengxin Fu
Bottom: Zakee Ahmed
Week 2: Basic Modeling
Box modeling with blockouts and refining the shapes.
Top: Camila Medrano
Bottom: Rola Sabbagh
Week 3: Sculpting and Retopology
Solid and Wireframes: Rola Sabbagh
Week 4: Character Modeling
Joanne Tai
Week 5: Rigging and Animation
Posed Character: Jingdan Hu
Week 6: Procedural Materials and Image Textures
Isometric Room: Nicole Morena
Procedural Shaders: DES 99/198 Class
Compiled and Rendered: Elyssa Lieu
Week 8: Lighting and Rendering
Spring Character Model: Blender Foundation
Derek Pan
Top: Sean Bannen
Bottom: Joanne Tai
Top: Juan Felix
Bottom: Yupin Vue
Anna Yeh
Fight Animation: Hengxin Fu
Image Textured House: Arisa Cowe
Top: Shelby Campbell
Bottom: Yupin Vue
Top: Derek Pan
Bottom: Shelby Campbell